A dirty water photo can only be obtained once per sink, but interaction photos can be obtained for multiple interactions on the same sink.Īs dirty water requires the ghost to be physically near a sink and interact with it, obtaining dirty water tends to be unreliable in most maps, only a few rooms or small parts of the map have sinks. A second photo can also be taken within 20 seconds of the sink being interacted with to obtain a photo labelled Interaction, reward up to $5 and 5XP. Lighting things with the lighter is also 10x easier in VR.Taking a photo of dirty water will yield a photo labelled as Dirty Water, and reward up to $10 and 10XP, depending on the distance it was taken from. In VR, you can more easily manipulate objects to lean them how you’d like, or place candles and other items more precisely. I play in VR 95% of the time, for more reasons than just the scare factor alone (the game is scary by itself, 1000x moreso in VR.) In VR, you are able to hold 4 items vs 3 (2 on your belt, and 2 in your hands). You cannot place them nearly as accurately or as well as you can in VR. I would avoid tripods if you are playing mouse and keyboard. Candles and flashlights do not count as light sources for things such as the Spirit Box, Mare, Jinn, or cameras***.Ħ. When it beeps, you know the ghost is there.ĥ. If you have several, you can lay them on the floor much like salt. EMF readers can be used as an alternative method to tracking the ghost. Prep your items next to the locations door for quicker access.Ĥ. I have not tested it yet, but you may even be able to drop an activated thermometer in front of the camera and get a reading for freezing temperatures. This will allow you to see, all from one camera, fingerprints, EMF reading, ghost writing, and ghost orbs. Next to the door, lean an EMF reader and a ghost writing book up against the wall. Use a UV light or a glowstick to illuminate the door so you can see fingerprints. You can gather up to 4 pieces of evidence from the truck with a single camera! Place the camera in the ghost room. This will be a slightly unorganized section where I throw things in as I think of them.ġ. These are worth getting if possible for the extra income! Things such as prevent a hunt using the crucifix, use smudge sticks, witness a ghost event, etc. You will also be presented with 3 other objectives chosen at random. Once you have 3 pieces of evidence, mark it in your journal and get out! (Note, in my experience getting the 3rd piece of evidence can be a pain in the butt. Are you able to see your breath? Take a UV light and check any doors, windows, lightswitches and see if you can find anything. Use other items covered in the guide to help you pinpoint the ghost if that was the case.įrom here, you will want to deploy your cameras, ghost writing book, turn off all the lights and do a spirit box session. There is a chance they may have roamed out of it into a nearby room. * Probably the room your ghost is haunting. Note, the Ghost can attack at anytime, even within the first 5 minutes***. The lower your sanity is, the more likely the ghost will attack, or that paranormal events will occur. After 5 minutes of entering the house, your sanity will begin to drain. Keep that in the back of your mind as we go over several of the items. They will remain in this room about 80% of the time***. Once you get a spike on the EMF reader, that is the room your ghost will haunt*(see below). Asking the ghost to give you a sign increases the chances of all these things and can help you quickly hone in on where it is at. Watch to see if a light turns on, or see if a radio kicks on. Personally, what has worked best for me is to take out your EMF reader and walk around the location quickly saying “*insert name here* can you give us a sign.” Listen for doors opening, objects falling, humming, croaking, moaning. Your goal is to find the ghost and gather 3 pieces of evidence to determine what it is.
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